Cameron Horst

Game Developer | Technical Designer
All things AR, VR, Tech, Unity, and Games

About Me

Hello, my name is Cameron Horst, and I am a Game Developer based in Los Angeles, California. Video games and game development have been my passion as long as I can remember. I have always been interested in the intersection of art and technology and for me there is no more fulfilling field.  I enjoy coming up with creative solutions to challenging problems, and learning new tools / workflows / skills. I excel at designing and developing engaging mechanics and I am currently obsessed with learning more about Tech Art and procedural tools / workflows.

Reel & Résumé

Download my résumé as a pdf:

CHorst_Resume_2020.pdf

Latest Projects

2020-05-03T07:24:32+00:00

Cat Sorter VR

Cat Sorter is a whimsical room-scale VR game released on Viveport, Steam, and Oculus platforms. As a Unity Engineer on the project, I implemented a custom interaction system and built the snapping mechanics. I also assisted with the porting effort in order to release for Oculus.

2020-05-03T07:29:40+00:00

VTX

The VTX (Virtual Tour Experience) is a virtual tour platform developed by Artists of the Industry for the sales teams of large hotels and convention centers. The interactive virtual tour is assembled using 360 footage shot on location using a remote control rover rig. As the sole Unity Developer on the project, I was responsible for all aspects of development.

2020-05-03T06:09:57+00:00

AR Coaster

The purpose of this demo was to explore UX design for mobile AR by building an Augmented Reality Cocktail menu. The physical coaster functions as a radial menu allowing you to spin it to browse the drinks. The prototype garnered a positive reception online and received 146k impressions on twitter.

Latest Projects

2020-05-03T07:29:40+00:00

VTX

The VTX (Virtual Tour Experience) is a virtual tour platform developed by Artists of the Industry for the sales teams of large hotels and convention centers. The interactive virtual tour is assembled using 360 footage shot on location using a remote control rover rig. As the sole Unity Developer on the project, I was responsible for all aspects of development.

2020-05-03T06:09:57+00:00

AR Coaster

The purpose of this demo was to explore UX design for mobile AR by building an Augmented Reality Cocktail menu. The physical coaster functions as a radial menu allowing you to spin it to browse the drinks. The prototype garnered a positive reception online and received 146k impressions on twitter.